AI Insights · Timothy · January 2022
Top Snake Games in Europe Q4 2021 - Unified Platform Performance
Analysis of the top 5 snake games in Europe during Q4 2021, showcasing trends in downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 snake games on a unified platform in Europe demonstrated varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each app’s performance.
Snake.io - Fun Snake .io Games from Kooapps Games experienced a consistent increase in weekly downloads, peaking at around 488K in the final week of December. Weekly revenue saw an upward trend towards the end of the quarter, reaching approximately $2.3K. The weekly active users also showed a significant rise, climbing from about 1.8M at the start of the quarter to nearly 2.7M by the end of December.
slither.io by Lowtech Studios maintained steady weekly downloads throughout the quarter, with a notable peak of roughly 292K in the week of December 20. The weekly revenue showed a gradual increase, reaching around $377 in the same week. Additionally, the game saw a rise in weekly active users, growing from approximately 1.8M to over 2.1M by the end of the quarter.
Worms Zone .io - Hungry Snake from CASUAL AZUR GAMES showed a fluctuating trend in weekly downloads, peaking at about 249K in the last week of December. The weekly revenue also saw an increase, reaching around $2.2K in the same period. Weekly active users exhibited growth, rising from approximately 2M at the start of the quarter to over 2.1M by the end of December.
Snake Arena: Snake Game 3D, another title from CASUAL AZUR GAMES, showed a significant surge in weekly downloads towards the end of the quarter, peaking at around 183K in the final week of December. The weekly revenue followed a similar trend, increasing to approximately $224. The weekly active users also saw a notable rise, climbing from about 200K at the start of the quarter to nearly 330K by the end of December.
Snake Battle: Color Mode by chenqiu experienced a steady increase in weekly downloads, reaching a peak of around 108K in the last week of December. The weekly revenue showed some fluctuation but ended the quarter on a high note with approximately $32. Weekly active users also saw a significant increase, rising from about 77K at the start of the quarter to nearly 150K by the end of December.
For more insights and detailed data, visit Sensor Tower.